Character Artist / 3D Artist since 2015.
I've been working on projects both realistic and stylised in many different ways in engines such as Unreal Engine, Unity, CryEngine and several internal engines.
I've got many different skills under my belt such as highpoly sculpting, organic and hard surface modelling, detailing, cloth sculpting, cloth simulation, retopology, UV unwrapping, map baking, PBR texturing, Engine implementation, setting materials, LODs, lighting and rendering.
I've been working on clothes, armors, anatomical sculpts of people, faces, monsters, hair and fur, weapons, characters from fantasy, post-apocalyptic, war and modern settings both clean and harsh, props and foliage.