Kamil Bigos
Kamil Bigos
Senior Character Artist
Warsaw, Poland

Summary

Character Artist / 3D Artist since 2015.
I've been working on projects both realistic and stylised in many different ways in engines such as Unreal Engine, Unity, CryEngine and several internal engines.

I've got many different skills under my belt such as highpoly sculpting, organic and hard surface modelling, detailing, cloth sculpting, cloth simulation, retopology, UV unwrapping, map baking, PBR texturing, Engine implementation, setting materials, LODs, lighting and rendering.

I've been working on clothes, armors, anatomical sculpts of people, faces, monsters, hair and fur, weapons, characters from fantasy, post-apocalyptic, war and modern settings both clean and harsh, props and foliage.

Skills

3D ModelingCharacter ModelingCreature ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
DDO
DDO
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
Blender
Blender

Productions

    • Video Game
      Saints Row
    • Year
      2022
    • Role
      Character Artist
    • Company
      Sperasoft
    • Video Game
      Assassin's Creed Valhalla
    • Year
      2020
    • Role
      Character Artist
    • Company
      Sperasoft
    • Video Game
      Evil West
    • Year
      2022
    • Role
      Character Artist
    • Company
      Flying Wild Hog
    • Video Game
      Shadow Warrior 3
    • Year
      2022
    • Role
      Character Artist
    • Company
      Flying Wild Hog
    • Video Game
      Sniper Ghost Warrior 3
    • Year
      2017
    • Role
      Charecter Artist
    • Company
      CI Games

Experience